In this tab you control what technologies do by adding ``commands'' to the effect of a technology. The only relevant thing here is the ``Command Type'' field and the different options available. Be aware that Definitive Edition introduced several new types of commands that don't work on the community patch or any other mod based on the Voobly user patch. Here we will only cover the old ones:
- Attribute Modifier (Set). For setting a new value for an attribute for a unit or a class of units.
- Resource Modifier (Set/+/-). For changing a resource by increasing or decreasing it or directly setting a new value.
- Enable/Disable Unit.
- Upgrade Unit. Change existing and future versions of a unit into another one. The upgrade implementation is a bit counter intuitive, see the section on upgrading units.
- Attribute Modifier (+/-). For changing the value of an attribute for a unit or a class of units.
- Attribute Modifier (Multiply). For multiplying the value of an attribute for a unit or a class of units.
- Resource Modifier (Multiply). For multiplying the value of a resource.
- Enable/Disable Technology.
- Modify Technology. Not used in favor of the 101 and 103 effects.
- Set Player Civ Name. Used in some mods but not common.
- Team Attribute Modifier (Set).
- Team Resource Modifier (Set/+/-).
- Team Enable/Disable Unit.
- Team Upgrade Unit.
- Team Attribute Modifier (+/-).
- Team Attribute Modifier (Multiply).
- Team Resource Modifier (Multiply).
- Team Enable/Disable Technology.
- Tech Cost Modifier (Set/+/-). For changing the cost of a technology.
- Tech Time Modifier (Set/+/-). For changing the research time of a technology.
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