Version 111 (24/12/2020):
Version 1.0 (12/08/2021):
- First version installable by owning AoE II DE.
- Added functionality where techs disapear when you click them, something not possible with the queue functionality.
- Fixed a crash related to the auto reseeding farms functionality.
- Added color changing overlay.
- Fixed a bug where rams didn’t have the unload icon.
- Hotkeys for technologies on Town Center, University, Blacksmith and Monastery.
- Added an AI that can play the new civilizations.
- Fixed a bug where icons were all messed up when not using “Regional Monks”.
- Fixed a bug where the trebuchet icon disapeared when clicking it.
- Fixed a bug regarding the use of population space by konniks.
- Added DE graphics for the bushes, thanks to GorLeon.
- Added balance changes as of patch 44725. New civilizations not yet implemented.
- Simplified the code that gives rams to Cumans in Feudal Age. This seems to also help the AI upgrade them.
- Fixed a bug that made Cumans unable to research Siege Ram if they had researched Capped Ram in Castle Age.
- Fixed a bug where Bulgarians weren’t getting the full discount in the Blacksmith technologies.
- Fixed a bug where Burmese weren’t getting the discount in the Monastery technologies.
- Fixed a bug where Italians weren’t getting the discount in the Dock technologies.
- Fixed a bug where Vietnamese weren’t getting the discount on wheelbarrow and handcart.
- Fixed a bug where Teutons were getting the extra armor in Dark Age.
- Lithuanians relic bonus works as in Definitive Edition.
- Keshiks now generate gold when attacking.
- Added hotkey for “Go to Krepost”.
- Fixed a bug with the generation of relics in DE_Arena.
- Made all DE graphics optional during installation.
- Added DE Trees, normal and small.
- Added Allied Vision versions of Arabia, Oasis, Cross, Gold Rush, Team Acropolis, Nomad, Land Nomad, Black Forest, Black Forest Lord and Forest Prison.
- Added Fixed Position versions of Arabia, Oasis, Cross, Gold Rush and Team Acropolis.
- Fixed a bug that made the game crash when using Keshiks. We didn’t find it earlier as it only happens on multiplayer and we do the test in single player mode.
- Fixed a bug that made Mayans unable to research El Dorado if before they had researched Hul’che Javelineers.
- Added an implementation to have Hun Atheism make enemies relics work worse.
- Added Definitive Edition soundtrack and civilizations themes that play at the begining of the match.
- Khmers can now research Hussar.
- Added new single player menu.
Version 1.0 (12/08/2021):
- Added balance changes of patch 47820.
- Added balance changes of patch 50292.
- Migrated to Comunity patch v1.6.
- The help overlay now allows restarting matches without having to relaunch the game.
- Added new loading screens and logos.
- Added Definitive Edition architecture for all civilizations.
- Added Definitive Edition unit graphics.
- Fixed a bug that made the game crash when researching Huns Marauders.
- Fixed a bug that made the Krepost be convertible.
- Fixed a bug that made the Cannon Galleon tech (now obsolete) remain when the elite version was researched.
- Fixed a legacy bug that made secondary proyectiles of Organ Guns deal 1000 damage to herdables.
- Added easter eggs.
- Added a new map: Big Freeze.
- Added balance changes of patch 51737.
- Added a new map: Glade.
- Added a new map: Gold Volcano (Eruption).
- Fixed a bug where Incas could not research Siege Ram.
- Fixed some outdated descriptions of tech trees.
- Added support for CBA scenarios.
- Added balance changes of patch 54480.
- Fixed a bug where Turks couldn’t research bombard tower.
- Fixed a bug where Burmese could research leather archer armor although it had no effect.
- Modified Chinese, Mayans and Incas so that they don’t generate additional units in the town center when playing Empire Wars.
- Modified the way First crusade works so that it works on Empire Wars.
- Fixed a bug where certain AIs would only build farms when playing with Poles.
- Fixed several outdated descriptions in the language files.
- Added support for Bohemians and Poles on the DE AI, still, it should perform suboptimal with them.
- Added balance changes of patch 56005.
- Modified the resource bar and added a new overlay with very good performance.
- Added an initial implementation of the Handicap mode that will be improved over time.
- Added DE icons for technologies and buildings.
- Fixed a bug where villagers took too many hits to kill herdables.
- Created Black Forest Maps with fixed positions.
- Fixed a bug where Malay’s Harbor could not be built once Bracer was researched.
- Fixed a bug where the Indian monk was invisible.
- Added different skins to the trade carts depending on the continent the civilization is from.
- Added main menu music from Definitive Edition.
- Added command icons from Definitive Edition.
- Added cliff graphics from Definitive Edition.
- Modified the implementation of the fishermen so that no technology is needed.
- Reduced the units and architecture graphics to reduce the overall size of the mod.
- Separated the music into a different mod to reduce the overall size of the mod.
- Fixed a bug where the Szlachta privileges icon didn’t disappear after research.
- Fixed a bug where, after Flemish revolution, repairers would spontaneously turn into Flemish militias.
- Added longer lasting resources on the Handicap mode, following patch 58259.
- Set some graphical options of the patch to the less demanding by default to help runing on every computer.
- Fixed an error where Malian monks became invisible in certain positions.
- Modified the map Nomad to have more fish.
- Added new balance changes, following patch 61321.
- Modified Indians to be the Hindustanis, following patch 61321.
- Bengalis, Dravidians and Gurjaras NOT YET implemented.
- Poles farms are now affected by the Folwark, as in Definitive Edition.
- Implemented Dravidians.
- Implemented Bengalis.
- Modified Caravanserai to also affect allies.
- Fixed a bug where Portugese ages where researched 30% faster when they shouldn’t.
- Tatar hill bonus finally implemented.
- Keshiks now generate gold only when attacking units.
- Coustillier charge attack implemented.
- Introduced tech tree in the interface.
- Introduced a feature in the Handicap mode to activate the effect at a speciffic age.
- Fixed a bug where the Armored Elephant was unable to attack after researching Siege Engineers.
- Added balance changes from patch 66692.
- Fixed a bug where Magyars didn’t get Blast Furnace free.
- Fixed a bug where the Elite Elephant Archer upgrade was visible to the wrong civilizations in Post-Imperial starts.
- Fixed a bug in the sound of the dying Flaming Camel that could crash the game.
- Fixed the interface files to accomodate the increasing number of new civilizations.
- Fixed a bug where the cavalry armor upgrade and not the archer armor affected the melee ratha.
- Fixed a bug where the Berserker and other health regenerating units where treated as heroes.
- Fixed a bug where the scout wasn’t affected by the Sicilian bonus armor.
- Ages can now be queued with other technologies and units.
- Created the Common map section.
- Fixed a bug where Poles villagers where treated as heroes.
- Queuable ages are disabled for the time being.
- The Common Arabia map now supports Death Match.
- Improved the AI to use the new civilizations.
- Added new maps in the Custom section.
- Fixed a bug where players could not spectate in some situations.