### Stone miners generate gold

This bonus requires using the patch. The bonus activates if you have villagers working on any resource except for wood and stone. This won’t be an issue in a normal game but keep it in mind if you are testing.### Obuch’s bonus damage

The Definitive Edition ability to reduce armor is adapted here to a bonus damage against units with high armor.In Definitive Edition, the Poles unique unit, the Obuch, has the ability to reduce the armor of units with every hit, meaning that each hit deals more and more damage. Since we can not replicate this in Community Patch v1.6, the new proposed ability is to have the Obuch deal additional damage to units with high armor but little extra damage to units with low armor. This can be done with a new armor class.

In order to implement this class, we need some data on how the Obuch in Definitive Edition performs against various units. We’ll do the following:

- Compute the damge the Obuch deals against various opponents.
- Obtain the number of hits the Obuch requires to kill the opponents.
- Compute the additional damage the Obuch would need to have to kill the opponents in the same amount of hits.

Unit’s armor | Bonus (+1 Iron Cast./Blast Furn.) | Unit’s armor | Bonus (+1 Iron Cast./Blast Furn.) |
---|---|---|---|

0 | 0 +1 | 6 | 4 +1 |

1 | 1 +1 | 7 | 5 +1 |

2 | 3 +1 | 8 | 6 +1 |

3 | 3 +1 | 9 | 6 +1 |

4 | 3 +1 | 10 | 6 +1 |

5 | 4 +1 | | |

Obviously the numbers won’t fit in all situations, with all units, all bonuses, and all combinations of upgrades. These examples serve only to explain the motivations behind the chosen values on the extra damage.

#### Heavy cavalry

Let’s consider Obuchs fighting against Knights, Cavaliers and Paladins with different amounts of upgrades. We’ll always assume the cavalry units have bloodlines.#### Obuch vs Knight with Feudal upgrades

We have an Obuch with 8+1 damage attacking a Knight with 2+1 armor and 120 hit points. With every hit, the Obuch reduces the armor of the Knight by one until taking it down to zero. This means that, on Definitive Edition, the damage looks like:6 + 7 + 8 + 11 * 9 = 120,

and the Obuch kills the Knight in 14 hits.

In Community Patch, to kill a Knight in 14 hits, each hit of the Obuch has to deal on average 120/14 = 8.57, which we round up to 9. Since the Obuch base damage to the Knight is 6, it needs to deal 3 extra damage in order to kill a Knight in 17 hits.

#### Obuch vs Knight with Castle upgrades

We have an Elite Obuch with 10+2 damage attacking a Knight with 2+2 armor and 120 hit points. On Definitive Edition, the damage looks like:6 + 7 + 8 + 9 + 9 * 10 = 120,

and the Obuch kills the Knight in 13 hits.

On average, each hit has to deal 120/13 = 9.23, which we round up to 10. Since the Obuch base damage to the Knight is 6, it needs to deal 4 extra damage in order to kill a Knight in 13 hits. This is the reason for the extra damage added with Iron Casting for the Obuch.

#### Elite Obuch vs Cavalier with Castle upgrades

We have an Elite Obuch with 10+2 damage attacking a Cavalier with 2+2 armor and 140 hit points. On Definitive Edition, the damage looks like:8 + 9 + 10 + 11 + 9 * 12 = 146,

and the Obuch kills the Cavalier in 13 hits.

On average, each hit has to deal 140/13 = 10.77, which we round up to 11. Since the Obuch base damage to the Cavalier is 8, it needs to deal 3 extra damage in order to kill a Cavalier in 13 hits.

#### Elite Obuch vs Paladin with full upgrades

We have an Elite Obuch with 10+4 damage attacking a Paladin with 2+3 armor and 180 hit points. On Definitive Edition, the damage looks like:9 + 10 + 11 + 12 + 13 + 9 * 14 = 181,

and the Obuch kills the Paladin in 14 hits.

On average, each hit has to deal 180/14 = 12.86, which we round up to 13. Since the Obuch base damage to the Paladin is 9, it needs to deal 4 extra damage in order to kill a Paladin in 14 hits. This is the reason for the extra damage added with Blast Furnace for the Elite Obuch.

#### Two Handed Swordsmen, Champions, Elite Eagles and Halberdiers

Two Handed Swordsmen, Elite Eagles and Halberdiers are nice for these tests since all have the same base melee armor and hit points (ignoring civ bonuses). For that reason, we’ll only look at the Two Handed Swordsmen and Champion.#### Elite Obuch vs Two Handed Swordsmen with Castle upgrades

We have an Elite Obuch with 10+2 damage attacking a Two Handed Swordsman with 0+2 armor and 60 hit points. On Definitive Edition, the damage looks like:10 + 11 + 4 * 12 = 69,

and the Obuch kills the Two Handed Swordsman in 6 hits.

On average, each hit has to deal 60/6 = 10. Since the Obuch base damage to the Two Handed Swordsman is already 10, there is no need for additional damage.

#### Elite Obuch vs Two Handed Swordsmen with full upgrades

We have an Elite Obuch with 10+4 damage attacking a Two Handed Swordsman with 0+3 armor and 60 hit points. On Definitive Edition, the damage looks like:11 + 12 + 13 + 2 * 14 = 64,

and the Obuch kills the Two Handed Swordsman in 5 hits.

On average, each hit has to deal 60/5 = 12. Since the Obuch base damage to the Two Handed Swordsman is 11, it needs to deal 1 extra damage in order to kill a Two Handed Swordsman in 5 hits. This is the reason for the extra damage added with Blast Furnace.

#### Elite Obuch vs Champion with Castle upgrades

We have an Elite Obuch with 10+2 damage attacking a Champion with 1+2 armor and 70 hit points. On Definitive Edition, the damage looks like:9 + 10 + 11 + 4 * 12 = 78 ,

and the Obuch kills the Champion in 7 hits.

On average, each hit has to deal 70/7 = 10. Since the Obuch base damage to the Champion is 9, it needs to deal 1 extra damage in order to kill a Champion in 7 hits.

#### Elite Obuch vs Champion with full upgrades

We have an Elite Obuch with 10+4 damage attacking a Champion with 1+3 armor and 70 hit points. On Definitive Edition, the damage looks like:10 + 11 + 12 + 13 + 2 * 14 = 74,

and the Obuch kills the Champion in 6 hits.

On average, each hit has to deal 70/6 = 11.66, which we round up to 12. Since the Obuch base damage to the Champion is 10, it needs to deal 2 extra damage in order to kill a Champion in 6 hits. This is the reason for the extra damage added with Blast Furnace.

#### Teutonic Knighs

Some of the most heavily armored units in the game and the ones that should suffer the most against the Obuchs.#### Obuch vs Teutonic Knight with Feudal upgrades

We have an Obuch with 8+1 damage attacking a Teutonic Knight with 5+1 armor and 80 hit points. On Definitive Edition, the damage looks like:3 + 4 + 5 + 6 + 7 + 8 + 6 * 9 = 87,

and the Obuch kills the Teutonic Knight in 12 hits.

On average, each hit has to deal 80/12 = 6.66, which we round up to 7. Since the Obuch base damage to the Teutonic Kinght is 3, it needs to deal 4 extra damage in order to kill a Teutonic Knight in 12 hits.

#### Obuch vs Teutonic Knight with Castle upgrades

We have an Obuch with 8+2 damage attacking a Teutonic Knight with 5+2 armor and 80 hit points. On Definitive Edition, the damage looks like:3 + 4 + 5 + 6 + 7 + 8 + 9 + 4 * 10 = 82,

and the Obuch kills the Teutonic Knight in 11 hits.

On average, each hit has to deal 80/11 = 7.27, which we round up to 8. Since the Obuch base damage to the Teutonic Kinght is 3, it needs to deal 5 extra damage in order to kill a Teutonic Knight in 11 hits. This is the reason for the extra damage added with Iron Casting.

#### Elite Obuch vs Elite Teutonic Knight with full upgrades

We have an Elite Obuch with 10+4 damage attacking an Elite Teutonic Knight with 10+3 armor and 100 hit points. On Definitive Edition, the damage looks like:1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + 11 + 12 + 13 + 14 = 105,

and the Obuch kills the Elite Teutonic Knight in 14 hits.

On average, each hit has to deal 100/14 = 7.14, which we round up to 8. Since the Obuch base damage to the Teutonic Knight is 1, it needs to deal 7 extra damage in order to kill a Elite Teutonic Knight in 14 hits.