Bonus armor for elephants
The absorption of bonus damage from Definitive Edition has been modified to increases in their armor that does not mean the same numbers from all units but still makes bengali elephants more resistant to counters.
The civilization bonus of Bengalis where elephant units absorb 25% of the bonus damage is implemented in the Community Patch by increasing the armor of elephants in the special classes, such as elephant, cavalry or archers. The armor increases happen when reaching feudal or when researching the corresponding armor technology. This way, I give the opponent time to research the corresponding counter unit upgrade. The following is a comprehensive list of all the changes.
Elephant Archers
Elephant archers have -4 cavalry archer armor, so keep in mind that when looking at the numbers
- Feudal Age: Elephant archers gain +1 cavalry archer armor for a total of -3.
- Feudal Age: Elephant archers gain +4 elephant armor for a total of 4.
- Feudal Age: Elephant archers gain +4 cavalry armor for a total of 4.
- Leather Archer Armor (Castle Age): Elephant archers gain +1 archer armor, for a total of 1.
- Leather Archer Armor (Castle Age): Elephant archers gain +2 elephant armor, for a total of 6.
- Leather Archer Armor (Castle Age): Elephant archers gain +1 cavalry armor, for a total of 5.
- Ring Archer Armor (Imperial Age): Elephant archers gain +1 cavalry archer armor, for a total of -2.
- Ring Archer Armor (Imperial Age): Elephant archers gain +1 archer armor, for a total of 2.
- Ring Archer Armor (Imperial Age): Elephant archers gain +1 elephant armor, for a total of 7.
- Ring Archer Armor (Imperial Age): Elephant archers gain +3 cavalry armor, for a total of 8.
Elephants
- Feudal Age: Elephants gain +4 elephant armor for a total of 4.
- Feudal Age: Elephants gain +4 cavalry armor for a total of 4.
- Chain Barding Armor (Castle Age): Elephants gain +2 elephant armor, for a total of 6.
- Chain Barding Armor (Castle Age): Elephants gain +1 cavalry armor, for a total of 5.
- Plate Barding Armor (Imperial Age): Elephants gain +1 elephant armor, for a total of 7.
- Plate Barding Armor (Imperial Age): Elephants gain +3 cavalry armor, for a total of 8.
The values on the elephant and cavalry armor are based on the bonus damage dealt by spearmen. Since other units, like the camel, deal less bonus damage that may be negated by the increased cavalry armor, I have programed an extra armor class on Bengali elephants. This way, other anti-cavalry units deal their remaining bonus damage through that class. If the unit also has bonus against elephants, both classes are combined to get the value. The units affected are:
- Camel Scout (3), Camel Rider (3), Heavy Camel Rider (4) and Imperial Camel Rider (4).
- Eagle Scout (2), Eagle warrior (3) and Elite Eagle Warrior (3).
- Genoese Crossbow (2) and Elite Genoese Crossbow (3).
- Kamayuk (4) and Elite Kamayuk (7).
- Mameluke (3) and Elite Mameluke (5).
- Flemish Militia (4).
- Infantry (1) when researching Viking’s Chieftains.
Armored Elephant
Since armored elephants have a high cavalry armor that almost negates any bonus except for the Spearmen line, they only receive armor in the elephant class, combining the extra armor of the cavalry and elephant class into only one.
- Chain Barding Armor (Castle Age): Armored elephants gain +6 elephant armor, for a total of 23.
- Plate Barding Armor (Imperial Age): Siege elephants gain +2 elephant armor, for a total of 28.
Bohemian and Gurjara bonus damage
The additional damage dealt by Bohemian Spearmen amd Gurjara Camels to cavalry is handled through additional cavalry armor classes. Bengali elephants also gain armor in those classes whenever they gain cavalry armor.
Ratha changing mode
The Ratha, the bengali unique unit, internally behaves like a trebuchet. Therefore, the button to change mode has the same hotkey as the “unpack” one.