S E T T I N G S
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Room settings:
Game Settings:
- Map: BF Lord Allied Vision
- Size: Medium (4 players)
- Difficulty: Standard.
- Resources: Standard
- Population: 225
- Speed: Normal
- Reveal Map: Explored
- Starting Age: Standard
- Victory: Conquest.
- Lock Speed/Teams
- Record Game: YES
- Cheats DISABLED!
- All Tech DISABLED!
NB! It is your duty to make sure the Game Settings are correct!
S C H E D U L E
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Early stages (March 9 - March 15)
Teams should arrange and agree on a fixed date and time for their games (within the time range set for the early stages). They may use any means of communication, but the agreed date must be posted in the match thread.
Semifinals (March 16 - March 20)
Same rule as for early stages.
Finals (March 22 @ 18:00 UTC)
This match has already been scheduled, so the players are aware of the date and time. Under exceptional circumstances, the time (but not the day) may be rearranged if both finalists agree; however, this must be communicated at least 24 hours prior to the official start time.
NB 1: Refer to shedule thread to check the brackets in order to find what team you playing against
NB 2: If you need help with time zones, use this website:
M A T C H E S
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For each match (except the finals), a specific thread will be created for the match-up, where players should communicate to arrange a fixed date and time. Once the match is concluded, the winner must post the Voobly game links in that thread.
R U L E S
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Laming, slinging and vil fights
all the above is allowed at any point once game started.
Resources
In case any resource/unit is blocked or innaccesible, a restart can be requested.
Sharing accounts
Account sharing will not be tolerated, and all participant accounts and profiles will be tracked to prevent any interference in the games, which will result in a ban for the involved teams and players from future events.
Lobby/Ladder
Game will not be counted if it is played on wrong ladder or lobby.
Dropping and Lag Rules
If a player disconnects, the game will be resumed.
If the game cannot be resumed we will try to view the recorded game. If one player/team was going to win without any doubt they will be awarded the win. If there was no obvious winner then the game will be replayed with the exact same settings.
If the same player constantly disconnects, they/their team will forfeit and the other player/team will progress to the next round. The exception to this rule is if the tournament has not progressed past the first round. A replacement can then be added to the offending team.
If a player is causing unplayable lag and can clearly be proven as the sole cause of the lag then that player may be disqualified.
Pausing Rules
- Each team/player can pause once in game for a total of 5 minutes.
- Other players are not allowed to unpause until they are sure that that everyone has returned.
- Any player who has paused for longer than this period, without the permission of the other player/team, will be asked to unpause or an admin win will be granted to the other player/team.
- Players who repeatedly unpause before the 5 minutes is up will cause an admin win to be granted to the other player/team.
- A pause will be allowed to exceed 5 minutes if the player if communicating with a tournament organizer.
Break Rules
- Every player/team has the right to take a 10-15 minute break between sets in semifinals and finals.
- Players/Teams that take unofficial breaks will be judged depending on the situation. If an organiser determines them to be wasting time they will be disqualified
Language Rules
Discrimination in any form is not tolerated. A violation of this rule can result in disqualification. Keep in mind that there are
official rules related to this concern.
Simple trash talk is allowed since it has always been part of competitive activities such as sports or games. Keeping it to a minimum would be nice though.
Team Registration Rules
Teams will be officially locked 10 minutes after the registrations end. You may not change your team after that point. It is your responsibility to make sure you are listed in the right team.