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5. Bengalis

Extra villagers per age​

This is implemented with three annex units connected to the town center. However, these units have positive health and stay dormant until the corresponding age is reached, when they are upgraded to villagers.

Elephant units bonus resistance​

The civilization bonus of bengalis where elephant units absorb 25% of the bonus damage is implemented in the Community Patch by increasing the armor of elephants in the special classes, such as elephant, cavalry or archers. The armor increases happen when reaching feudal or when researching the corresponding armor technology. This way, we give the opponent time to research the corresponding counter unit upgrade. The following is a comprehensive list of all the changes.

Elephant archers​

Elephant archers have -4 cavalry archer armor, so keep that in mind when looking at the numbers.
  • Feudal age: elephant archers gain +1 cavalry archer armor for a total of -3.
  • Feudal age: elephant archers gain +4 elephant armor for a total of 4.
  • Feudal age: elephant archers gain +4 cavalry armor for a total of 4.
  • Leather archer armor (castle age): elephant archers gain +1 archer armor, for a total of 1.
  • Leather archer armor (castle age): elephant archers gain +2 elephant armor, for a total of 6.
  • Leather archer armor (castle age): elephant archers gain +1 cavalry armor, for a total of 5.
  • Ring archer armor (imperial age): elephant archers gain +1 cavalry archer armor, for a total of -2.
  • Ring archer armor (imperial age): elephant archers gain +1 archer armor, for a total of 2.
  • Ring archer armor (imperial age): elephant archers gain +1 elephant armor, for a total of 7.
  • Ring archer Armor (imperial age): elephant archers gain +3 cavalry armor, for a total of 8.

Battle Elephants​

  • Feudal age: elephants gain +4 elephant armor for a total of 4.
  • Feudal age: elephants gain +4 cavalry armor for a total of 4.
  • Chain barding armor (castle age): elephants gain +2 elephant armor, for a total of 6.
  • Chain barding armor (castle age): elephants gain +1 cavalry armor, for a total of 5.
  • Plate barding armor (imperial age): elephants gain +1 elephant armor, for a total of 7.
  • Plate barding armor (imperial age): elephants gain +3 cavalry armor, for a total of 8.
The values on the elephant and cavalry armor are based on the bonus damage dealt by spearmen. Since other units, like the camel, deal less bonus damage that may be negated by the increased cavalry armor, I have programmed an extra armor class on Bengali elephants, class 7. This way, other anti-cavalry units deal their remaining bonus damage through that class. If the unit also has bonus against elephants, both classes are combined to get the value. The units affected are:
  • Camel scout (3), camel rider (3), heavy camel rider (4) and imperial camel rider (4).
  • Eagle scout (2), eagle warrior (3) and elite eagle warrior (3).
  • Genoese crossbow (2) and elite genoese crossbow (3).
  • Kamayuk (4) and elite kamayuk (7).
  • Mameluke (3) and elite mameluke (5).
  • Flemish militia (4).
  • Infantry (1) when researching viking’s chieftains.

Armored Elephant​

Since armored elephants have a high cavalry armor that almost negates any bonus except for the spearmen line, they only receive armor in the elephant class, combining the extra armor of the cavalry and elephant class into only one.
  • Chain barding armor (castle age): armored elephants gain +6 elephant armor, for a total of 23.
  • Plate barding armor (imperial age): siege elephants gain +2 elephant armor, for a total of 28.

Bohemian and gurjara bonus damage​

The additional damage dealt by bohemian spearmen and gurjara camels to cavalry is handled through additional cavalry armor classes, 6 and 9 respectively. Bengali elephants also gain armor in those classes whenever they gain cavalry armor.

Mahayana​

This technology is implemented by upgrading the affected units into copies of them where the population resources are 0.9 instead of 1.

This is not the end of the implementation as we need to modify the values of these resources accordingly. This is done via the patch that counts the number of villagers and monks.
 
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