Bonus armor
The absorption of bonus damage from Definitive Edition has been modified to increases in their armor that does not mean the same numbers from all units but still makes sicilian units more resistant to counters.The civilization bonus of Sicilians where land units absorb 33% of the bonus damage is implemented in Community Patch by increasing the armor of units in the special classes, such as cavalry or archers. The armor increases happen when reaching feudal or when researching the corresponding armor technology. This way, I give the opponent time to research the corresponding counter unit upgrade. The following is a comprehensive list of all the changes.
Archers
- Feudal Age: Archer units gain +1 archer armor for a total of 1.
Cavalry Archers
- Feudal Age: Cavalry Archer units gain +1 archer armor for a total of 1.
- Feudal Age: Cavalry archer units gain +5 cavalry armor for a total of 5.
- Leather Archer Armor (Castle Age): Cavalry Archer units gain +1 cavalry archer armor, for a total of 1.
- Leather Archer Armor (Castle Age): Cavalry archer units gain +2 cavalry armor, for a total of 7.
- Plate Barding Armor (Imperial Age): Cavalry archer units gain +4 cavalry armor, for a total of 11. This is implemented this way since Sicilians don’t have Ring Archer Armor.
Infantry
- Chain Mail Armor (Castle Age): Infantry units gain +3 infantry armor, for a total of 3.
Spearmen
- Feudal Age: Spearmen units gain +1 spearmen armor, for a total of 1.
Serjeants
- Feudal Age: Serjeants gain +3 unique unit armor, for a total of 3.
Cavalry
- Feudal Age: Cavalry units gain +5 cavalry armor for a total of 5.
- Chain Barding Armor (Castle Age): Cavalry units gain +2 cavalry armor, for a total of 7.
- Plate Barding Armor (Imperial Age): Cavalry units gain +4 cavalry armor, for a total of 11.
- Camel Scout (3), Camel Rider (4), Heavy Camel Rider (5) and Imperial Camel Rider (5).
- Eagle warrior (1) and Elite Eagle Warrior (1).
- Genoese Crossbow (4) and Elite Genoese Crossbow (5).
- Kamayuk (4) and Elite Kamayuk (7).
- Mameluke (4) and Elite Mameluke (7).
- Flemish Militia (5).
- Infantry (3) when researching Viking’s Chieftains.
Bohemian and Gurjara bonus damage
The additional damage dealt by Bohemian Spearmen and Gurjara camels to cavalry is handled through an additional cavalry armor classes. Sicilian units also gain armor in those class eswhenever they gain cavalry armor.First Crusade
First Crusade is the technology that creates free Serjeants in the Town Center. When you research it, an icon will appear in the Town Center allowing to create Serjeants at zero cost and zero time. Internally, the game keeps track of how many Town Centers you have so that, when you have created the allowed number of free Serjeants, the button will stop working.This free Serjeants do not occupy population. I could not bypass the population check so the swarming effect of the tech was lost if the player didn’t have enough population space. Also, since the queuable techs don’t work if the player has more population than houses, First Crusade could be more harmfull than beneficial for the player.